Blog Contents

Reviewing a geospatial library I've been working on view the lens of Richard P. Gabriel's 'The Right Thing' vs 'Worst is better'

design, gdal, geospatial, geotiff, python

How the Hypercard manual had to work hard to undo ten years of computer habits with autosave.

hypercard, ux

I've recently been tasked with maintenance of 4C's Tezos smart contracts: taking them from research project proof-of-concept to something ready to deploy. Here's my notes on how to work with Tezos as a software engineer.

4C, blockchain, smart contracts, testing, tezos

Some notes from my first experiments in writing a light-weight server-side Swift project, as I build a search-engine for my various websites.

IR, search, swift

How to make a SPM project that contains multiple executables using shared code, without adding another project.

development, swift

Taking the batch processing I was doing with geospatial data in the last post and instead doing the same visualisation in real time on the GPU using shaders.

4C, geospatial, geotiff, gpu, metal, shaders, swift

A look at how large geospatial datasets are stored and processed, some tips to quickly see what's in the files, and how to get such data onto an interactive webpage map.

4c, geospatial, geotiff

Somethings you really just need to test an idea quickly, and here's how to do that using Docker and Azure.

azure, docker, testing

A look at one of my new projects, putting my engineering skills towards a project tacking the ongoing climate crisis with a team at the University of Cambridge looking at verifiable carbon offsetting.

4c, blockchain, tezos

I've been doing a bunch of reading and playing in the space of minimal computing in my spare time, and here's some thoughts on things I find interesting in the area.

assembly, macos, os, virtualization, x86
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