Sharing code in multi-target swift package
17 Aug 2022 - development, swift
How to make a SPM project that contains multiple executables using shared code, without adding another project.
Processing geospatial data at render time on GPUs using Shaders
Some notes on processing and display geospatial data
21 Apr 2022 - 4c, geospatial, geotiff
A look at how large geospatial datasets are stored and processed, some tips to quickly see what's in the files, and how to get such data onto an interactive webpage map.

How to quickly get some test code on the Internet
4C starting notes
19 Jan 2022 - 4c, blockchain, tezos
A look at one of my new projects, putting my engineering skills towards a project tacking the ongoing climate crisis with a team at the University of Cambridge looking at verifiable carbon offsetting.
Some thoughts on minimal computing, or my slow evolving 2021 side project
28 Dec 2021 - assembly, macos, os, virtualization, x86
I've been doing a bunch of reading and playing in the space of minimal computing in my spare time, and here's some thoughts on things I find interesting in the area.

Bytes not Bytearrays with Django please
27 Apr 2021 - development, django, python
A quick look a unexpected nuanced interaction of Django's HTTPResponse object and Python's type system that caught me out.
Getting started with fuzzing your Django web app
The tale of the software and the sartorial incompatibility
31 May 2020 - development, health, ios, location, testing
Not all software issues are in the code, here is a tale of how what clothes I was wearing impacted how well my app worked when used in the real world!
Easily developing webservices locally in a production like environment
28 May 2020 - development, docker
A note on how you can use devcontainers to let you directly work on your code base in Visual Studio Code within a full dockerized production-like stack on your local machine.